![]() ![]() Pretty much on par with steel plate armor. Devilstrand duster + flak pants is 34% no damage, 31% half damage, 1% quarter damage, 34% full damage, so it's like 66% sharp protection against an autopistol. Since flak pants aren't all that great (40% sharp protection), a duster helps flak pants more. The vest only covers the torso, neck, and shoulders. ![]() If your work the math it's more the outcomes against an autopistol are 54% no damage, 42% half damage, 4% 1/4 damage, so it's close to being like a single layer of 108% protection.Ī good duster helps mainly by covering the arms and legs. Which means a devilstrand duster (42% sharp protection) plus a flak vest (100% sharp protection) doesn't give you 142% armor. Note that armor layers don't add directly, but they do each get their own roll. 13% chance of no damage, 14% chance of half damage, 73% chance of full damage. It has a 23% chance of no damage, 24% chance of half damage, and 53% chance of full damage.Ī sniper rifle has 38% armor penetration, net armor is 27%. 357) has 18% armor penetration, so the net armor is 47%. Steel plate armor has a sharp protection of 65%.Īn autopistol (think 9mm semi-auto) has no armor penetration, so plate has a 32% chance of stopping pistol bullets outright, 33% chance of cutting the damage in half, and 35% chance of not helping.Ī revolver (think. Net armor >= die roll > net armor / 2: half damage, blunt (no bleeding).ĭie roll > net armor: full damage, still sharp (inflicts bleeding). It depends a lot on the material, though, a cloth duster isn't worth much, but devilstrand or rhino leather can be very effective.Īrmor value - weapon's armor penetration = net armor value. Dusters protect the legs, torso, and arms, but flak jackets only protect the torso and arms. Location damage is one reason why a high-quality duster can be better than a flak jacket. If your colonist has plate armor but no helmet, or a hat, a gunshot to the head will often be fatal. No armor protects the hands or feet, those'll get shot no matter what your colonist has. Remember that damage is highly dependent on location. Power armor > flak vest + high quality duster duster > flak vest + flak jacket > metal plate > leather duster. A nasty bruise is still better than a bleeding gunshot wound, though. If armor stops a bullet, it frequently converts it to blunt damage and a bruise, rather than deflecting it entirely. But you still need armor because otherwise a lucky shot will seriously injure or kill your colonists.īullets are, oddly, "sharp" damage, like arrows. Cover, high cover like walls, specifically, followed by trees, and finally low cover like sandbags and barricades are your best protection. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |